Both options are now a pretty substantial firepower boost. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. as well. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. There are two wide-reaching rules for marines. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. After all those words about the leviathan changes, this is a breath of fresh air. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. This is a great change as I often felt some of the Forge World units had some very odd costings. Time will tell. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Of the various suits, the Rvarna feels like the big winner. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. A vindicator: cool. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Thank You, Patrons. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? 800 pts, but what do you get for that? Learn how your comment data is processed. Astraeus! Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. That probably still isnt pushing them to the top tables. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. If you disable this cookie, we will not be able to save your preferences. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Leviathan Dreadnought. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Lets look at how things shake out. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! (LogOut/ The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Definitely usable. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. of Forge World units that, at the time of printing, are supported. A nice little boost overall. Loyalist Knight Atrapos. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Sicaran Omega. Its also a really well organised book making it much easier to use both during a game and while creating your list. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. I think theyll kind of fight with each other for the same role, but both have their advantages. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. 2+ save Venatari, wtfffffffffff. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Really like the changes so far! Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. TheInquisition retain only their two Named Characters. Such an awesome model and can't wait to paint more! The good news is, it gained 4 wounds. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Kind of everything else. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. No longer will you have to flick back and forth to the very back to find your factions points! Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Goonhammer and Stat Check are Teaming Up! Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! We are using cookies to give you the best experience on our website. The one sting in the tail here is that hes returned with theSpeedwaaagh! Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Thats especially true because. Get the latest business insights from Dun & Bradstreet. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. To start with, its bumped up to 30 wounds. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! The Imperial Armour Compendium is available to pre-order from Friday. Alright, onto the shared units, I guess. Blood Angels Sicaran Omega. In addition to being recommendations and not rules, theyre just kinda boring. 21.8M . It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Acastus Knights! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. None of them.and all of them. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Legio Xestobiax Reaver Titan. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Venatari Custodians[ CORE]: Woo buddy, am I excited. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Credit: Jack Hunter. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. With a big laser: cooler. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. In this book you. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Such a cool model and was great fun to paint up in a more modern scheme! Kept the FLY keyword, otherwise unchanged. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! The big greater daemon models are still neat, but you arent really going to field them. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! The Thousand Sons appear to get nothing, which sucks. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Credit: Jack Hunter. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Someone at Forge World really loves drills. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Relic Contemptor Dreadnought. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Nice that it is cheaper, but otherwise /shrug. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Credit: Jack Hunter. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! OK, there are three major things to note here. Imperial Fists converted Carab Culln Leviathan Dreadnought. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. The Firepike is now 15 range, so a 3 boost which is neat.
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